Stellaris: A Walkthrough of the Horizon Signal Event Chain (2024)

A big part of the fun in playing Stellaris is exploring the galaxy and uncovering long-lost secrets and treasures in the form of events, some going even beyond human understanding. The infamous Horizon Signal is considered the rarest, longest, and most complex event chain any player could ever encounter in the game. The event was written by the British writer Alexis Kennedy and introduced in update 1.4 as a kind of Lovecraftian horror tale.

The initial event itself has a very small chance to trigger every time a science ship with a scientist assigned to it enters a black hole system. To increase your chances of the event popping up, you should have several science ships regularly travel through as many black hole systems as possible. It should be noted that the systems containing Guardian creatures like the Infinity Machine and the Dimensional Horror can never trigger the event, even after they’ve been defeated. This event is also unavailable for any Hivemind Empire with a Gestalt Consciousness.

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Stellaris: A Walkthrough of the Horizon Signal Event Chain (1)

If you finally get the initial event, you will be alerted with a special project called the “Horizon Signal.” You will have to send a science ship commanded by a scientist leader to investigate the signal. Once investigated, this leads to a new chapter called “Gravity is Desire,” where you will be given a set of coordinates inside the black hole to follow, which you have the option of following or not. If you decide it’s a trap and refuse, this will immediately end the questline. If you send the science ship to the coordinates, both the ship and scientist will be lost, but not before mentioning an entity called “The Worm.”

Within an in-game year later, the signal from the black hole will be active again with a new chapter called “The Worm,” but this time with the repeating phrases “what was shall be,” intones “what shall be was.” The signal will call for another scientist leader to enter the coordinates. You have the options of ignoring it and ending the event chain, permitting the scientist to go, and permitting them to go, but rigging their ship with explosives. If the ship is rigged with explosives, the scientist and ship are lost, but the signal disappears, and your Empire gains the Entropic Recursion research option in a chapter called “An Intervention.” If the scientist is allowed to go, they and the ship are lost, but the event chain will continue.

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Stellaris: A Walkthrough of the Horizon Signal Event Chain (2)

The next chapter, “The Trine the Quine the Shrine,” will reactivate the signal, again asking for another scientist to enter the coordinates, this time as part of a procedurally generated love poem strangely. Once again, you have the option of refusing to continue this event any further, sending the scientist with the ship rigged to explode, leading to “An Intervention,” or send the scientist unencumbered. If you send the scientist without rigging their ship, both will be lost, but you will gain a new science ship named the Foundling. Apparently, this was the first science ship sent into the Horizon Signal coordinates, but there is no sign of the crew. You will also gain the Entropic Recursion research option.

An in-game year afterward, a new chapter called “Signs in the Stone” will notify you of the Loop Temple, an ancient temple buried deep below on your capital planet that you have to study. Once the special project has been researched, it will say that the temple is dedicated to the “Waiting Worm” or the “Worm-in-Waiting.” You will have multiple options on how to proceed, one being to end the event chain by sealing the temple away and gaining 100-600 influence. The temple can be opened for the public providing a 5% boost to population happiness. It can be reserved for academic study only, giving you 300-2000 society research points. If your Empire is somewhat spiritualist, you can make the temple a place of pilgrimage, providing a 10% boost to population happiness. Aside from sealing away the temple, all of these decisions will give you the Strange Loop Doctrine's research option.

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Stellaris: A Walkthrough of the Horizon Signal Event Chain (3)

After gaining both the Entropic Recursion and Strange Loop Doctrine research options and completing them, you will now have the opportunity of researching a rare technology called Omega Theory. Completing this research will unlock a building called the Omega Alignment, which can only be built on your capital world and can never be demolished afterward. It will also provide a huge source of +16 Physics Research.

In between unlocking the Strange Loop Doctrine but not yet constructing the Omega Alignment, several optional events can pop up for you to interact with and research. These events are highly varied and can cause great changes to your Empire. They include changing the traits, ethics and civics of our species, having a fleet become rogue and attacking, examining strange ritual customs of a primitive pre-spaceflight species, or even strange problems on a colony world that could result in the entire planet being destroyed.

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Stellaris: A Walkthrough of the Horizon Signal Event Chain (4)

Once the Omega Alignment building has been completed on your capital, you will now have the option of researching a special project to generate an entry point. This will open a portal meant to summon the Worm to appear in your home system. By completing this special project, the Worm will appear and give you two final options for ending this event chain. You can consent to the creature’s demands, leading to a final chapter called “The Future.” This will cause any stars in your system to turn into a black hole, every planetary body aside from gas giants and asteroids will be transformed into tomb worlds, and every pop in your capital system will gain the Natural Physicist and Repugnant Traits, as well as a tomb world climate preference. If your starting system was humanity’s Sol System, this would give you 8-9 tomb worlds that you could terraform and colonize in the one system.

The second option to end this chain will be for you to attack the Worm and defeat it. This will cause the Worm to become hostile and appear in your capital system as a Dimensional Horror Guardian copy. By defeating the Worm, you will gain 1500-3000 energy credits, 1000-8000 physics research points, and if you have the Ancient Relics DLC, you will gain the Scales of the Worm relic. This relic has a passive effect of a 10% boost to physics research and a triumph effect of +20% research speed for all branches for 10 years, but -5 stability to all your planets for 10 years as well.

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Stellaris: A Walkthrough of the Horizon Signal Event Chain (2024)

FAQs

How do you trigger the horizon signal in Stellaris? ›

The Horizon Signal story begins with the The Worm-in-Waiting: Signals event chain, which can be triggered by a science ship with a scientist assigned to it entering the correct black hole system.

How to get worm in waiting in Stellaris? ›

You can spawn it by patrolling through black holes. If you find 2 side by side, just let your science vessel jump back and forth. Its got a 1% chance when you enter a black hole I believe. Usually, how I trigger it most games.

What is the gas giant signal in Stellaris Horizon? ›

Gas Giant Signal is an anomaly event chain triggered by investigating the anomaly of the same name that can appear on gas giants. The event chain contains numerous special projects, each one requiring a science ship to orbit a targeted gas giant and taking 180 days to complete.

What is the end of the cycle event Stellaris? ›

The End of the Cycle is a event you can get through the Shroud that gives you a lot of bonuses for roughly 50-60 months, before causing all of your inhabited worlds to be destroyed and turned into inhabitable "Shrouded Worlds".

What triggers Horizon mission? ›

The Horizon Mission is triggered when you complete the original four Squad Mate Dossiers in any order: The Warlord (Grunt) Archangel (Garrus) The Professor (Mordin)

How do I activate Horizon life? ›

Participate in street/circuit races

There are five different types of race in Forza Horizon 5: road racing, street racing, drag racing, dirt racing and cross country racing. Once you've completed between five-10 races you'll unlock 'Horizon Life' which you'll find in the menu.

How does secret fealty work in Stellaris? ›

You get a "Secret Fealty " Casus Beli on their overlord. If you declare war on them all the vasalls that have a secret fealty with you will automatically join on your side in the war against their overlord and if you win the war they will become your vasalls instead.

How do you make a wormhole in Stellaris? ›

Use the Effect spawn_natural_wormhole to spawn a natural wormhole. Use the Effect link_wormholes under the solar system scope to link it to another. The effect takes another solar system scope as a parameter. The bypass type can be one-to-all.

How do you spawn worms in Stellaris? ›

Here's how you get it to happen: The worm chain has a 1% chance of triggering whenever your science ship enters a black hole system different from the last one it was in I checked the game files, it turns out you just have to have entered the system with a scientist leader, and not be a gestalt consciousness (the worm ...

What do yellow hyperlanes mean Stellaris? ›

Hyper Relay links are shown on the galaxy map as a thicker hyperlane. Potential (inactive) links are shown as yellow connections on the galaxy map. A link may be inactive because of closed borders, war, or if the Hyper Relay is ruined.

What do the unbidden want in Stellaris? ›

Malevolent, war-like and beyond "normal" comprehension, the Unbidden wage an endless war for something they call the Throne of Eternity, the right to which is measured solely in the energy of all living things, from the most insignificant bacterium to the most powerful intergalactic species.

What does ascending a planet do in Stellaris? ›

Each planetary ascension tier increases the effects of the planet designation by 25% and reduces size from the colony by 5%, which includes pops, districts and the colony itself.

What happens after 2500 Stellaris? ›

2500 is considered endgame, but its not technically over until the endgame crisis around that time point is defeated. End game crisis can start as soon as 2400 by default. Totally conquering the galaxy and by eliminating all other empires ends the game for me.

What is the hardest end game crisis Stellaris? ›

The Extradimensional Invaders is arguably the hardest of all the endgame crises that the player will face when playing Stellaris. Especially if they are a new player who has never taken on this challenge before. The reason for this is that, if left unchecked, this crisis can become overwhelming extremely quickly.

What is the longest war in Stellaris? ›

The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North's history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to ...

How do I start enduring horizon? ›

Go to the Mountains North of the Desert Clan

After obtaining the last Melee Pit Mark, the Pit Master will tell Aloy where to find The Enduring. Go to a spot north of Scalding Spear and northeast of Bleeding Mark.

How do you trigger the end game crisis Stellaris? ›

Endgame crises have a chance to trigger every 5 years once 25 years have passed since the end-game year. If any of the following conditions are met, the crisis can instead happen as soon as the end-game year is reached: There are no Fallen or Awakened Empires. There won't be a War in Heaven.

How do you use igniter horizon? ›

Horizon Forbidden West: How to Craft and Use the Igniter

Once it has been crafted and equipped, players can use the Igniter on a Firegleam by pressing R1. To complete the rest of the mission, players will need to open the terminal they revealed by destroying the Firegleam and entering the code 7482.

How do you trigger the unbidden in Stellaris? ›

The Unbidden have an 80% chance to spawn every 5 years immediately after one of these triggers are met (that is: every year divisible by 5), and the total chance for any crisis to spawn increases to nearly 100% after 20 endgame years and/or the finishing/prevention of the War in Heaven.

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